Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Eager to prove the effectiveness of her latest untested concoction, she will inject herself - blindly faithful in its beneficial results.Ĭamping skills are special skills heroes can use while they are camping. Well i'm afraid thats not the case anymore.The Plague Doctor makes use of experimental remedies and risky healing practices to cure her companions' ailments, and restore their vigor. So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. I've had runs where 2-3 characters all got virtues before. Seems much higher than that, about 25% in my experience. I'd say it has a base chance of maybe 5-10%. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. Nasty thing like masochist where you do damage to yourself and stress the party. Originally posted by aaron.m.barlow:When you hit 100 stress, you usually get an affliction.
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